AWACS
AWACS is the primary sensor manager, understand BRAA vs. Bullseye.
Key Request Types
- Request Picture:
- You ask: “Chalice, Cowboy 1, Request Picture.”
- Meaning: “Tell me where all the bad guys are.”
- Response: “Cowboy 1, Chalice, Picture is 2 groups. Group 1, Bullseye 300, 40 miles, 20 thousand, Track South.”
- Bogey Dope:
- You ask: “Chalice, Cowboy 1, Bogey Dope.”
- Meaning: “Tell me the closest enemy to me right now.”
- Response: “Cowboy 1, Chalice, Group BRAA 090, 20 miles, 15 thousand, Hot.” (Bearing 090, Range 20, Altitude 15k, flying toward you).
- Declare:
- You ask: “Chalice, Cowboy 1, Declare target, Bullseye 240, 15.” (Or use “Declare” while locking a target on radar).
- Response:
- “Friendly” (Don’t shoot).
- “Hostile” (Free to shoot).
- “Bogey” (Unknown, proceed with caution).
- “Outlaw” (Bogey meeting origin point criteria).
Brevity Codes (The “Dictionary”)
- Bullseye: A fixed reference point on the map. All coordinates are given as “Bearing from Bullseye, Range from Bullseye.”
- BRAA: Bearing, Range, Altitude, Aspect (relative to your nose).
- Spike: RWR indication of an enemy AI radar locking you. “Spike 12 o’clock!”
- Nails: RWR indication of search radar (not locking yet).
- Mud: Ground radar (SAM) indication on RWR. “Mud 3 o’clock.”
- Singer: RWR indication of a SAM launch.
- Faded: Radar contact lost.
Part 3: Wingman Communications
Controlling AI wingmen in BMS is vital for survival. You issue commands via the UHF radio menu (usually Q or W keys).
Essential Commands
- Formation Management:
- “Go Spread”: Tells wingman to fly 1-2 miles abeam you. Essential for combat to confuse enemy radar.
- “Rejoin”: Bring them back to close formation (fingertip).
- Sensor Management:
- “Radar On/Off”: Keep them silent until needed (“Fence In”).
- Combat Commands:
- “Attack my Target”: Wingman engages the specific target you have locked.
- “Weapons Free”: Wingman engages any hostile they see. Dangerous if you haven’t confirmed Friend/Foe.
- “Clear my Six”: Wingman checks behind you and engages threats.
- Status Checks:
- “Raygun”: You are locking someone to ID them. If your wingman screams “Buddy Spike!” unlock immediately; you are locking him.
- “Check Fuel”: Wingman replies with fuel state (e.g., “Two is 6.5” = 6,500 lbs).
Checklist
I. PRE-TAXI & TAKEOFF
- UHF: Set to Ground Freq.
- VHF: Set to Flight/Package Freq.
- Request Taxi: “Request Taxi” -> Note Runway & Route.
- Taxi: Adhere to speed (20kts straight, 10kts turns).
- Arm Ejection Seat: Prior to runway entry.
- Hold Short: Switch to Tower Freq.
- Request Departure: “Ready for Departure.”
- Line Up/Takeoff: Confirm specific clearance.
II. FENCE IN (Entering Combat Zone)
- Master Arm: ARM.
- Lights: OFF (External).
- Countermeasures: Set program (e.g., PRGM 1).
- Radar: ON.
- AWACS Check: “Request Picture”.
- Wingman: Command “Go Spread”.
III. COMBAT CHECKS (A/A)
- Target Locked? IFF Interrogate (Alt usually).
- Not confirmed? Ask AWACS: “Declare.”
- Firing Radar Missile: Call “Fox 3” (Active) or “Fox 1” (Semi-Active).
- Firing Heatseeker: Call “Fox 2”.
- Defensive: If Spiked -> “Chaff/Flare” -> Notch (Place threat on 3/9 line).
IV. RECOVERY (RTB)
- FENCE OUT: Master Arm SAFE, Lights as required.
- AWACS: Optional “Request Relief” or just navigate home.
- Inbound: Switch to Approach Freq ~30nm out.
- Call: “Inbound for landing.”
- Approach Type: Visual, ILS, or Overhead.
- Gear: Down below 250kts.
- Final: Call “Tower, [Callsign], Final.”
- Clear Runway: Don’t stop until past the hold short line.
V. BREVITY “CHEAT SHEET”
| Code | Meaning |
|---|---|
| Tally | Visual sighting of Enemy. |
| Visual | Visual sighting of Friendly. |
| No Joy | Cannot see the Enemy. |
| Blind | Cannot see the Friendly/Wingman. |
| Winchester | Out of ammo. |
| Bingo | Reached fuel state to return home. |
| Joker | Fuel state above Bingo, but time to start wrapping up. |
| Fox 1/2/3 | Radar (Semi) / Heat / Radar (Active) missile launch. |
| Pickle | Bomb release. |
| Rifle | Maverick launch. |
| Magnum | HARM (Anti-Radiation) launch. |
| Splash | Target destroyed (Air-to-Air). |
| Shack | Target destroyed (Air-to-Ground). |
Comms Ladder
This is a Communication Ladder for a typical Falcon BMS mission departing from Kunsan Air Base (RKJK).
This simulation follows the “crawl, walk, run” progression of a flight: Ground -> Tower -> Departure -> Tactical (AWACS) -> Approach -> Ground.
Mission Profile
- Callsign: Cowboy 1-1, Cowboy 1-2.
- Location: Kunsan AB (RKJK).
- Task: CAP (Combat Air Patrol).
- Frequencies:
- UHF 2: Kunsan Ground
- UHF 3: Kunsan Tower
- UHF 4: Kunsan Departure/Approach
- UHF 6: Tactical (AWACS - “Chalice”)
- VHF 15: Victor 15 (Intra-flight)
Phase 1: Ground Operations
Frequency: UHF 2 (Ground) / VHF 15 (Flight)
- Radio Check (Internal)
- Cowboy 1-1 (You): “Cowboy 1, radio check Victor.”
- Cowboy 1-2 (AI): “Two.” (This confirms he hears you).
- Request Taxi
- Cowboy 1-1: “Kunsan Ground, Cowboy 1-1, request taxi.”
- Kunsan Ground: “Cowboy 1-1, Kunsan Ground. Taxi to Runway 36 via Golf, Alpha. Altimeter 2992. Winds 340 at 8.”
- Taxiing
- Action: Release parking brake, taxi to the hold short line of Runway 36.
- Action: As you approach the “hammerhead” (end of runway), stop.
- Frequency Change
- Action: Switch UHF to 3 (Tower).
Phase 2: Takeoff & Departure
Frequency: UHF 3 (Tower) -> UHF 4 (Departure)
- Request Departure
- Cowboy 1-1: “Kunsan Tower, Cowboy 1-1, ready for departure, Runway 36.”
- Kunsan Tower: “Cowboy 1-1, Kunsan Tower. Winds 350 at 10. Runway 36, cleared for takeoff.”
- Takeoff Roll
- Action: Advance throttle to Afterburner. Rotate at 150 kts. Gear up.
- Cowboy 1-1 (Internal): “Cowboy 1, rolling.”
- Hand-off
- Kunsan Tower: “Cowboy 1-1, contact Departure.”
- Cowboy 1-1: “Switching Departure, Cowboy 1-1.”
- Action: Switch UHF to 4.
- Check-in with Departure
- Cowboy 1-1: “Kunsan Departure, Cowboy 1-1, passing 2,000 for 15,000.”
- Kunsan Departure: “Cowboy 1-1, Kunsan Departure. Radar contact. Climb and maintain Flight Level 220. Resume own navigation.”
Phase 3: Tactical Area (The Fight)
Frequency: UHF 6 (AWACS - Chalice) / VHF 15 (Wingman)
- Frequency Change & Check-in
- Action: Switch UHF to 6.
- Cowboy 1-1: “Chalice, Cowboy 1-1, checking in as fragged. Request Picture.”
- Chalice (AWACS): “Cowboy 1-1, Chalice. Picture is clear.” (Or they might give you a BRAA).
- Fence In (Combat Prep)
- Cowboy 1-1 (Internal): “Cowboy 1, Fence In.”
- Action: Master Arm ON, Radar ON, Jammer ON.
- Cowboy 1-1 (Internal): “Two, Go Spread.” (Visual formation change).
- Engagement (Simulation)
- Scenario: You see a blip on radar.
- Cowboy 1-1: “Chalice, Cowboy 1, Declare target Bullseye 270, 40.”
- Chalice: “Cowboy 1, Chalice. Target Hostile.”
- Action: You fire an AIM-120.
- Cowboy 1-1: “Cowboy 1, Fox 3!”
- Action: Missile hits.
- Cowboy 1-1: “Cowboy 1, Splash one.”
Phase 4: Return to Base (RTB)
Frequency: UHF 4 (Approach) -> UHF 3 (Tower)
- Fence Out
- Action: Master Arm OFF.
- Cowboy 1-1 (Internal): “Cowboy 1, Fence Out. Two, Rejoin.”
- Inbound Call
- Action: Switch UHF to 4 (Approach).
- Cowboy 1-1: “Kunsan Approach, Cowboy 1-1, inbound for landing.”
- Kunsan Approach: “Cowboy 1-1, fly heading 160. Descend and maintain 3,000. Expect Vector to Visual Runway 36.”
- Note: Follow their headings! They will guide you around traffic.
- Approach Clearance
- Kunsan Approach: “Cowboy 1-1, turn left heading 360. 8 miles from touchdown. Contact Tower.”
- Cowboy 1-1: “Switching Tower, Cowboy 1-1.”
- Landing Clearance
- Action: Switch UHF to 3 (Tower).
- Cowboy 1-1: “Kunsan Tower, Cowboy 1-1, request landing.”
- Kunsan Tower: “Cowboy 1-1, winds calm. Check wheels down. Runway 36, cleared to land.”
Phase 5: Taxi & Shutdown
Frequency: UHF 2 (Ground)
- Runway Exit
- Action: Touch down, slow to <20 kts, turn off at a taxiway.
- Cowboy 1-1: “Kunsan Tower, Cowboy 1-1, clear of the active.”
- Kunsan Tower: “Cowboy 1-1, contact Ground.”
- Taxi to Parking
- Action: Switch UHF to 2 (Ground).
- Cowboy 1-1: “Kunsan Ground, Cowboy 1-1, clear of active, request taxi to parking.”
- Kunsan Ground: “Cowboy 1-1, taxi to parking.”
Practice Script
1. GROUND (UHF 2)
“Kunsan Ground, Cowboy 1-1, Request Taxi.”
(Listen for Runway Assignment)
2. TOWER (UHF 3) - At Hold Short
“Kunsan Tower, Cowboy 1-1, Ready for Departure.”
(Wait for “Cleared for Takeoff”)
3. DEPARTURE (UHF 4) - In Air
“Kunsan Departure, Cowboy 1-1, Passing [Altitude] for [Assigned Alt].”
4. AWACS (UHF 6) - At Waypoint 2/3
“Chalice, Cowboy 1-1, Request Picture.”
“Chalice, Cowboy 1-1, Declare [Bullseye coords].”
5. WINGMAN (VHF 15)
“Two, Go Spread.”
“Two, Attack my target.”
“Two, Rejoin.”
6. APPROACH (UHF 4) - 30nm from base
“Kunsan Approach, Cowboy 1-1, Inbound for landing.”
(Follow headings)
7. TOWER (UHF 3) - On Final
“Kunsan Tower, Cowboy 1-1, Request Landing.”
8. GROUND (UHF 2) - After exiting runway
“Kunsan Ground, Cowboy 1-1, Request taxi to parking.”